Last night I had another crack at the SC2 beta and tried basically the same thing on the same map, but this time with a Protoss opponent. This time I pulled off the build more efficiently, but my opponent was much more aggressive. By the time I’d massed 8 Mutalisks he had a large mixed force of zealots and stalkers. I panicked and tried to kill off his stalkers with my mutas but given that they’re pretty much a hard counter to mutas that didn’t go to well. When I saw I was losing the battle, I pulled back the dregs of my muta army and tried to spam zerglings, but his zealots were already ripping through my main base, destroying my spawning pool and spire. I tried to attack with a combined force of lings and mutas, but miss-microed and ended up with my mutas attacking first and getting smashed by his stalkers again. My lings then arrived and managed to kill off his first wave of stalkers, but his zealots finished off my lings and then a wave of reinforcements arrived. With no tech buildings to build units I was forced to concede. I had floated almost 2k minerals, which I ought to have spent on lings or roaches, but I wasn’t expecting such a large ground attack force.
Peli also had a crack at SC2 with me watching on. His matchup was Protoss vs Terran and lasted a good 40 minutes. Watching him was interesting because it clearly showed how unintuitive some elements of SC2 are. For instance he would always right click to attack buildings or a specific unit, when what he really wanted to do was attack-move to a place, and as a result he several times sent his army marching past enemy units to their deaths. He also had a tendency to not rally a large enough force, attacking without enough AA to counter the banshees that his opponent was building, so the game lasted longer than it should have, given his economic advantage. Hotkeys and control groups also fell by the wayside, which hurt his game. Other than those things though, he grasped pretty well what was going on and managed to claw out a victory in his first match.
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